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Intelligence Quotient claim Dota 2 Championship

Ismail Vorajee / Khmer Times Share:
Members of IQ receive their $5,000 prize after winning the grand final. KT / Yeun Punlue

The grand prize for the three-day 2018 Dew Gaming Dota 2 Championship saw the trophy go to Intelligence Quotient (IQ), who defeated The Horde in the grand final at Aeon Mall 2.

IQ showed great teamwork to blow away their rivals in the final by a score of 3-0 in Sunday evenings final. It is not the first time IQ had lifted the national trophy – the collective have previously won numerous national and local trophies.

Lun Samedy, secretary general of the Cambodian Electronic Sports Federation, said that after taking the Dew Gaming Doto 2 Championship 2018, IQ would now compete in an international competition in Malaysia on behalf of the kingdom.

“I urge IQ team members to increase their training and strengthen their ability to compete for the regional championship,” he said.

For winning the three-day competition, IQ received a $5,000 prize, while The Horde were awarded $ 3,000. Third placed Glory 5 received $1,500. Teams finishing between fourth and eighth place also received an incentive bonus.

The federation added that the tournament was vital to selecting a representative team for Cambodia for the MPGL (Mineski Pro Gaming League) where they will compete alongside 10 other participating countries.

IQ, who are sponsored by Sting Cambodia, are now expected to represent Cambodia in qualifying rounds with teams also competing from Myanmar, Singapore, Indonesia, Vietnam, Laos, Malaysia, Australia, the Philippines, India, Vietnam, and Thailand.

DOTA 2 is largely considered as the pioneering game in esports as a mainstream competition. The game pits two teams of five players against each other with each team guarding a base with a central structure. The first team to destroy the other team’s base wins the game.

The kingdoms’ Esports Federation was inaugurated by the National Olympic Committee of Cambodia (NOCC) in 2014.

In 2017, esports was recognised as a sporting activity by the International Olympic Committee (IOC) and the sport made its debut at the 2018 Jakarta Asian Games in August.

“In the selection of Asian Games esports, we exercised stringent criteria, i.e. the game must adhere to our vision of promoting integrity, ethics, and fair play,” AESF President Kenneth Fok said in a statement released last month.

“Esports will strive to inspire and motivate the youth of the world to be the best they can be through educational and entertaining interactive challenges.”

Esports refers to video games that are treated as a professional sport. The very best competitors boast paid playing contracts, huge fan followings, sold out arenas, sponsorships, and massive tournament payouts. In recent years, esports has experienced massive popularity to become a multi-billion dollar industry and has attracted top tier sponsorship from some of the largest organisations in the world. In international competition, teams and players often are able to make millions in prize money.

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